Game Night | Where CG and Games Meet

Film Screening and Game Play Mixer,

Come to a gathering of game enthusiasts and multimedia specialists, screening one of our favorite films, Us And The Games Industry, explorations in game design interactivity and inspiration.

“This new generation of game designers seeks to make gaming a cerebral, artistic, or emotional experience.”

– Stephanie Beth, Director

Us and the Games Industry is a feature documentary that investigates design principles with contemporary computer game developers. Featured are: Jenova Chen with lead programmer John Edwards and Producer Robin Hunicke and team members at work at thatgamecompany that was responsible for the game, JOURNEY for networked play on the PS3.

Cascade ACM SIGGRAPH, Cascade SIGGRAPH, SIGGRAPH, Us and the Game Industry, pigsquad, portland indie game squad, gaming, US, PCC Cascade, Game Night

Logistics                            

Sign-up for Free Registration at EventBrite (https://www.eventbrite.com/e/game-night-where-cg-and-games-meet-tickets-31366931336)

Come on February 20, 2017 at PCC Cascade (see map)

Schedule:

  • 5:45p Registration, food and drink, meet and greet
  • 6:00p Mixer / Game Play: (Gang Beast TBA)
  • 7:00p Screening of Us and the Game Industry
  • 8:45–9:00p put things back.

The movie is approximately 1 hour and 35 minutes long.

Snacks and drinks supplied by PIGSquad.


 


HOMEBREW 2017 : A PDX ANIMATION SHOWCASE

A FERTILE GROUND MEDIA ARTS EVENT

Cascade ACM SIGGRAPH Homebrew ARCs local animation

HOMEBREW: A PDX Animation Showcase is an event long in the making. Celebrating recent works from the gamut of local animators, you’ll find the screening collection fun, refreshing and very Portland. Organized and moderated by Sophya Vidal, a long-standing member of the animation and theatre community, creative and thoughtful storytelling are at the core of the program. The screening will be followed by a panel with several of the creators, so bring your best questions and get to know your Portland Animation Ambassadors. This event is brought to you by The Animation resource Community Service (ARCS), Portland ASIFA, and Cascade SIGGRAPH. (3 hours).

Line-up includes works by Kurtis Hough, Beryl Allee, Curtis Randolph, and many more. Animation styles consist of Hand drawn 2D, 3D, Cut-out animation. Program is rated PG-13


Event Details:

  • Festival Date: Sunday, January 29th @ 3pm
  • Venue: 5th Avenue Cinema, 510 SW Hall St. Portland, OR 97201
  • Tickets: General is $10; ASIFA/SIGGRAPH Members get in for $5.
  • Purchase tickets: https://www.boxofficetickets.com/bot/wa/event?id=316523 or at the Door. We sold out last year, so get them early!

About ARCS

ARCS stands for Animation Community Resource Service and is a growing online resource community for animations and story-makers in Portland, OR. The goal is to bring more awareness (and creation) of creative events, resources, and networking activities with locals in mind. See:


 


Global Game Jam 2017 | Portland

Seize this opportunity to develop games among friends and make new acquaintances in 48 hours with PIGSquad — hosting a GGJ site in Portland since 2012.

Global Game Jam 2017 Portland, Cascade ACM SIGGRAPH

Logistics                              

  • Sign-up for Free Registration at EventBrite*
  • Show up Friday, January 20, 2017 at the Art Institute in Portland
  • Set aside time from Friday at 6:00 pm to Sunday at 8:00 pm.
  • More information

 

The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.

Friday evening at the Art Institute of Portland starts with a keynote, icebreakers, idea generating activities, and team forming (approx. 1–2 hours). After jammers are satisfied with their ideas and teams, we work on games until we approach our deadline on Sunday afternoon, when we can share our games with each other in a showcase setting! To support a fun, inspiring environment, jammers are welcome to stay on site (48 hour access) at the Art Institute for the entire weekend.

Jammers are considered officially registered when they have a ticket via the Eventbrite site. Global Game Jam website registration will occur the weekend of the jam. We have room for 100 jammers. If more than 100 people come to the event and plan to participate for the entire weekend, Eventbrite site registrants will be accepted first, then PIGSquad Facebook group registrants, then it’s first-come-first-serve. Those who plan to jam remotely or only spend a small portion of their weekend on site at the jam are not required to claim an Eventbrite ticket. Observers are welcome, but should not sign up for a ticket (RSVP’ing on Facebook is fine.)

Global Game Jam 2017 Portland  Hosted by PIGSquad

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.

For more information, visit:


Spirtis with Spirits

Screening and Studio Party Friday Night, Dec. 9th: Spirits with Spritis, at 107 SE Washington St, Portland, OR 97214-2126, United States. You’re invited. It’s in the tower on the roof and here are the detailed directions and entry instructions: http://bobstudios.com/mustard.html. More>


The SIGGRAPH 2016 COMPUTER ANIMATION FESTIVAL Traveling Show

with Emily Hsu

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the including outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and much more. Since 1999, several works originally presented have been nominated for or have received a Best Animated Short Academy Award.

Emily Hsu, Production Sessions Chair for SIGGRAPH 2017 will speak about the CAF 2016 Traveling Show, some of the shorts, and submitting work to the festival.

Logistics:

  • Date: Thursday, December
  • Time: registration starts at 6:00, speaker at 6:30, then the screening
  • Place: PCC Cascade Moriarty Arts Auditorium (MAHB room 104), 705 N Killingsworth St., Portland Oregon
  • Tickets: available at EventBrite or at the door
  • Free for current SIGGRAPH chapter members (join now) and PCC multimedia club members
  • $4.00 (Discounted for) ASIFA members, Laika staff, students and affiliates
  • $9.00 General Public
  • Trailer: https://youtu.be/Uz6dh6Ky8p8with some extra content
  • Transportation: parking available on the street and in lots: parking and mass transit recommended. See map.

PCC map Moriarty Arts Bldg Cascade ACM SIGGRAPH


Playlist: the Traveling Computer Animation Festival includes:

  • Accidents, Blunders, and Calamities — James Cunningham
  • Alike — Daniel Martinez Lara
  • Glass Half — Blender Foundation
  • Tea Time — Thomas Bourret, et al.
  • Tokyo Cosmo — Takahiro Miyauchi
  • Citipati — Andreas Feix
  • Solar Superstorms — NCSA
  • League of Legends Project Overdrive — Axis Animation
  • Mafia III — Blur Studio
  • Shell V-Power “Shapeshifter” — Framestore CFC
  • Behind the Magic: Warcraft — Industrial Light & Magic
  • Behind the Magic: Marvel’s Captain America Civil War — Industrial Light & Magic
  • Les Marmottes Mariachi — Le Groupe Mikros Image
  • None of That — Ringling College of Art and Design
  • Escargore — Media Design School
  • Crabe-Phare, Gaetan Borde, et al.
  • Borrowed Time — Quorum Films, LLC
  • Cosmos Laundromat — Blender Foundation

Running time: approximately 90 minutes


About the Speaker

Emily Hsu is the Production Sessions Chair for SIGGRAPH 2017 in Los Angeles (July 30 – August 3, 2017). She also happens to have a day job here in the Pacific Northwest as a Production Coordinator at LAIKA in Hillsboro, Oregon. Emily started out in the industry as a Recruiting Intern at PDI/DreamWorks, where she first learned about SIGGRAPH when half the company seemed to be out of the office during the week of the conference! The following year, she decided to join the fun and see what it was all about as a Student Volunteer for SIGGRAPH 2010 and quickly fell in love with the conference and all it had to offer, eventually volunteering more time as a Team Leader, a Subcommittee member, and now a Committee Chair. A graduate of UC Berkeley, she holds dual degrees in Business Admin and Film & Media Studies. Before becoming a proud member of the LAIKA team, she also had work experiences at companies including Pixar, Allied-THA, Sony DADC, and CBS Radio’s 99.7 NOW.

About the Local Chapter

Cascade ACM SIGGRAPH serves the needs of local computer graphics industry professionals and students; to promote an increased knowledge of the educational, artistic, and scientific applications of modern technology for graphics; to enhance communication between persons in the field, that have an interest in aspects computer graphics. For more information on Cascade ACM SIGGRAPH and membership, visit the Cascade ACM SIGGRAPH:


 

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Sketch and Stretch

Sketch & Stretch

Life drawing is foundational in many creative disciplines, from 3D animation to fine art. Some of the most beautiful, moving art in history has its basis in figure drawing, from Leonardo DaVinci to Lucien Freud, on paper, canvas, and chapel ceilings. Disney Studios has provided figure drawing classes for their artists since 1932, and early computer animation didn’t truly start showing potential as a visual medium until John Lasseter, a young, talented Disney animator, brought his classically trained animation experience to the LucasFilm Computer Graphics Group. In the same way that relaxing and stretching is good for the body, even CG artists can benefit from relaxing and practicing life drawing.

Similarly, exercise disciplines like pilates and yoga develop the body’s core, the foundation of healthy movement. Dance, martial arts, and other physical disciplines are often the subject of art, and not only does practicing motion and timing make you a better animator, it makes you a healthier person.

Join Cascade ACM SIGGRAPH and ASIFA Portland for the inaugural Sketch&Stretch, an afternoon of fitness and art, with opportunities for everyone to exercise, draw, or both. Keph Sherin, a gifted acrobat and fitness instructor, will lead two exercise sessions, each one hour long. Our yogis will also double as figure drawing models as we stretch our creative and literal muscles together. All shapes, sizes, and skill levels are welcome.

Tickets

  • $5 for members of Cascade SIGGRAPH and ASIFA Portland, on EventBrite or with cash 
  • $10 for the general public,

Location

Irving Park on NE 7th and Fremont, NE 7th Ave, Portland, OR 97212

Schedule

1 – 1:15pm Introduction
1:15 – 2:15pm First Session
2:15 – 2:30pm Break/Transition
2:30 – 3:30pm Second Session
3:30pm – 4pm Art Gallery/Prizes

About Keph Sherin

Keph has been teaching exercise for 12 years, as a certified personal trainer, group exercise instructor, Qigong, and Pilates/yoga instructor. She studied ballet, contemporary dance, breakdance, gymnastics, hand-balancing, contortion, and aerial acrobatics. She was a member of the aerial acrobatic company A-WOL Dance Collective, trained with Yuval Ayalon of Cirque Le Reve Las Vegas, performed with Night Flight acrobatic dance company, and trained with Acrobat/Hand-balancer Nicolo Kerwald of Do Jump. She teaches her own unique fitness style called BodyFusion, which integrates dance, pilates, and yoga concepts to build core-strength, toning, weight-loss, postural correction, and flexibility for a full circle of health benefits. She currently teaches at Studio Blue and Pilogarobic.

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Best of Ottawa

Enjoy the world’s most cutting-edge, thoughtful, funny and provocative animation films while mingling with the local animation community. Whether you love classic cartoons, mind-bending experiments, fantastic digital creations, dazzling effects, technical fireworks, thought provoking observations, or pure gut-busting fun, there is something for everyone and anyone at the Ottawa International Animation Festival (OlAF). For 40 years the OlAF has attracted film and animation buffs, art lovers and filmmakers from around the globe. You won’t want to miss this selection from one of the biggest animation festivals in the world.

OIAF

Friday July 8th, 2016, 7:00 pm
5th Avenue Cinema
510 SW Hall St, Portland, OR  97201

Tickets

  • $7 General Admission / $3 Students
  • Free for ASIFA Portland & Cascade SIGGRAPH members
  • Free for LAIKA employees & PNCA animation majors (show badge or school ID)

Parking

  • PSU Parking Structure 1 — Enter on either Broadway or Sixth Avenue
  • 1872 SW Broadway, Portland, Oregon 97201
  • Free after 5pm on Fridays

Total Running Time:  80 minutes. Line-up:
  • The Five Minute Museum | 2015 | Paul Bush | Switzerland, UK | 6:20 | Best Experimental/Abstract Animation
  • Yùl et le Serpent (Yùl and the Snake) | 2015 | Gabriel Harel | France | 13:12
  • Loop Ring Chop Drink | 2014 | Nicolas Ménard | UK | 9:45 | Walt Disney Animation Prize for Best Graduation Animation & Award for Best Design
  • Celestial Shore ‘Creation Myth’ | 2014 | Angela Stempel | USA | 3:03
  • Violet | 2015 | Ryan Ines | USA | 5:56 | Best Undergraduate Animation
  • Isand (The Master) | 2015 | Riho Unt | Estonia | 18:00 | Cartoon Network Prize for Best Narrative Short Animation
  • Pig | 2015 | Steven Subotnick | USA | 3:20
  • Unhappy Happy | 2015 | Peter Millard | UK | 7:07
  • Small People With Hats | 2014 | Sarina Nihei | UK | 6:51 | Grand Prize for Best Independent Short Animation* & Prize for Best Sound  * First Graduation Animation to ever win the OIAF Grand Prize

 


Officer Biographies

Demetra Auel — a visual and instructional designer with a Masters in Applied Information Management and Bachelors in Mathematics. She recently studied video and sound production and has an extensive background in marketing and teaching multimedia and business applications. She has been the chair and vice chair of Cascade ACM SIGGRAPH and enjoys IA, organizational coordination and leadership; she currently works with the board and CG community by night, and creates effective web, print and graphic content by day.

Madison Russell — an avidly active member of the PDX animation community. As Vice Chair of Cascade ACM SIGGRAPH, board member of ASIFA Portland, and a juror and volunteer for the NW Animation Festival, she’s constantly looking for new ways to contribute. Madison’s great passion for Japanese animation and culture has led to conversational fluency in Japanese, as well as four months living and working in Tokyo, Japan during 2015. She is a freelance animator and illustrator with a Bachelor of Fine Arts in Animation from the Minneapolis College of Art and Design and has a background in training facilitation and development. Animation, ink illustrations, and paper sculpture are her passions, and she loves combining all her skills to serve the local animation community.

Sophya Vidal — currently the Social Media manager of Cascade SIGGRAPH. She has degrees in both Media Arts and Animation, as well as Theater. Currently she is working on her own Animation Production Studio, as well as running a local animation resource group called ARCS. Social media and events promotion have long been aspects of her project-based work, and she is looking forward to putting those skills to work for SIGGRAPH.

Paul Anderson —  involved in multimedia since 1997 when he worked in school radio and did morning video announcements. After attending PCC’s video internship program, he worked as an independent videographer and editor; a few years later returning to PCC to study more in the multimedia department and eventually changing gears for toward web development. Paul produced and directed a handful of comedy skits and short films, several for weekend film festivals; he has also worked on a few feature films and web shows in various production roles. For the last few years, Paul has worked for a few web development houses in Portland and remotely, focusing primarily as a WordPress developer. He is currently learning Blender 3D, enhancing coding skills and developing a noir comedy.

Board-Member-at-Large Biographies

AJ Deflaminis — a long-time board member of Cascade ACM SIGGRAPH, AJ is the Visual FX Lead at Supergenius Studio, an Instructor at the Art Institute of Portland, and a 3D training contractor at 3DV. He has been the Rendering Lead of Liquid Development, at Modeling Instructor, and a Technical Director at Bent Image Lab for three and a half years. He has experience in every part of the CG pipeline and also has a small business making games for the iPhone and iTouch.

Sarah Deflaminis — received her Associate’s of Applied Sciences in Visual Communications from ITT Technical Institute in March 2010, and later went on to pursue a Bachelor’s of Science degree at the Art Institute of Portland. She graduated in September 2013 with a B.S. in Design Visualization. Since graduation from the Art Institute, she has been working as a Technical Director for Bent Image Lab. In her spare time, Sarah freelances as a Graphic Designer, mostly doing pro-bono work for local churches and schools.

Wes Cropper  developed a combination of skills for optimum productivity and creativity. Digital beginnings involved page and cover designs for print media. He became adept at applying principles of graphic design to the single two-dimensional page, and developed designs for web and video production, educational animation, three-dimensional animated textures, textured landscapes and scenery. The pursuit of working in 3D grew as he began teaching Autodesk Maya, Inventor, Adobe Photoshop, and AfterEffects. Learning these technologies for the classroom influenced the way he went about producing his own artwork.  His current body of work, “Portals and Meeting Places,” is a collection of digital landscapes representing journeys in progress or destinations already reached. They are locations of human process, movement, manifest for the purposes of growth, healing, knowledge, and shelter, represented as outdoor spaces, mountains, passages, bridges, doorways, spaces where interactions, transformations occur. Familiar experiences combined with extraordinary encounters draw viewers into realms of time, dimension, spirit, and nature. Wes freelances and teaches in the areas of drafting, design, and information technology.

Kendall Auel — a software development engineer with more than 35 years experience writing code. He began his career in the early days of 3D computer-aided design, developing interactive graphics systems for mechanical and electronic design automation. Most of his career has been focused on writing embedded control code for a variety of commercial products, including 3D computer graphics processors, digital projectors, HDTV systems, color printers and copiers for the office, graphics for live television production switchers, and most recently for 3D printers. He’s most excited by the way technology has become accessible to help create engaging and expressive works of art.

Jeffrey Sens  a co-founder and Co-Executive Director of Pixel Arts Game Education, he regularly leads “youth making games together” programs and trains volunteers, educators, and organizational leaders in maker-based learning and STEAM (Science, Technology, Engineering, Art, and Math). Jeffrey taught at the University of Iowa, Syracuse University, and University of San Francisco. He earned a M.S. in Communications from the Ohio State University and pursued a doctorate in Communication Studies at the University of Iowa. He currently serves as a Youth-Adult Partnership facilitator for the Mythos Youth Council and community organizes with several collaboratives including Hive Cascadia, the N/NE STEAM Coalition, and the Portland Metro STEM Partnership Collaboratory.

Sven Bonnichsen  a visionary arts and culture activist. His focus: sustaining a robust Portland animation ecology. Current organizational roles include being founder/director of the Northwest Animation Festival (2010), President of ASIFA Portland (2012), Board Member at Large with Cascade ACM SIGGRAPH (2014), and Advisory Board member for Seattle-based Haptic Animation Amplifier (2015). He’s a bridge-builder who’s forged strong relationships with local studios, schools, freelancers, and indie artists — and routinely works with international animators around the world. During the past five years he has organized more than 100 screenings and animation-related events.

Christina Mayes  a Portland-based animation and design professional with an interest in bringing together the PDX and Southern Washington electronic arts communities in order to share knowledge and work. She possesses a love of teaching, creative expression and finds joy in enabling artists and designers to collaborate and network together. As an artist Christina has worked professionally in animation and design for eight years on hundreds of projects. In her free time she likes to garden, exercise and play video games.

Greg Walters — multimedia coordinator at the Portland Community College, Cascade Campus, has been serving the computer graphics community for many years. He also serves as the PCC Multimedia Club Advisor and has a passion for multimedia and great personal skills for helping people attain their goals. Greg has been an active member of Cascade ACM SIGGRAPH for the past 5 years and enjoys hosting meetings and events on a regular basis.

Fran Zandonella — actively involved in SIGGRAPH since 1993, Fran has served in a variety of leadership positions including Secretary, Treasurer, and Chair for local professional SIGGRAPH chapters. She has served as Secretary of the Cascade Chapter, as well as on the Board for three years. This past year she has assisted with meetings and maintained the events on the Cascade ACM SIGGRAPH website. Her goals include arranging for “kick-ass,” cutting-edge computer graphics speakers to visit Portland and to help the Board as needed to create a CG crucible.