Come have a bite to eat and a drink with the local SIGGRAPH Chapter, talk shop, find people to collaborate with, and have fun. Whether you are a hardened industry vet, an amateur, or just curious, come down, hang out, and have fun with your local SIGGRAPH chapter.
Blender Workshop|Intro to 3D Modeling in Games
Tuesday, May 30, 2017, 7:00pm – 10:00pm
At Epicodus, 400 SW 6thAve #800 , Portland, OR 97204
Blender is a free, open source 3D graphics and animation software. Join the Portland Indie Game Squad and Cascade ACM SIGGRAPH in a workshop run by community members, where we’ll learn the basics of using Blender to make our own 3D model of a dinosaur!
Computers with Blender provided, though feel free to download Blender on your laptop and bring it with you. We may share computers pending RSVP/attendance numbers. Download the latest version of Blender.
This event is free and open to the public, by PIGSquad.
We recommend this locally produced, world-class animation festival, celebrating the best new animations from around the world. Advance tickets are now on sale for all screenings. Select your favorite topic, or treat yourself to an all-festival pass and experience the whole five-day extravaganza!
Special Networking Event |Meet the Animation Tribe
A professional networking party, presented as part of the 2017 Northwest Animation Festival
Schmooze with friends both old and new, talk shop, and trade business cards. Whether you’re an industry veteran, a freelancer looking for gigs, or just arrived in Portland yesterday — come celebrate NWAF’s opening night with the local animation tribe!
FREE and open to the public. Hosted by The Magnolia (a beer and wine bar) immediately across the street from the Hollywood at 4075 NE Sandy Blvd., Portland, Oregon. 9:00 pm.
About the NWAF
The Northwest Animation Festival collects excellent short animated films from around the world for screening at an annual multi-day gathering in Portland, Oregon. Our goal: to create a large local community of impassioned enthusiasts and inspired artists, and an internationally recognized hub of animation culture. More>
with Kurtis Hough, local animator
Enjoy the art of Portland’s own Kurtis Hough, as he brings a collection of films spanning a dozen years in moving image manipulation. A recent Best Experimental Short winner at the International Animation Festival, Hough blends photographic and computer techniques, creating dreamlike worlds based in patterns found in nature and music. The special collection focuses on works made with digital technologies, including 3D animation, special effects, motion graphics and digital photography.
Date: March 16, 2017 at PCC Cascade
6:30p Registration and Meet and Greet
7:00p Screening of Digital Dreams
9:00p After party at Chapel Pub, down the street
Place: PCC Cascade Moriarty Arts Auditorium (MAHB room 104), 705 N Killingsworth St., Portland OR
Kurtis Hough’s award-winning work has screened in numerous international film festivals, art galleries, television, and over a million viewers online. Locally his work has screened in the Northwest Animation Festival, Best of the Northwest Filmmakers Festival Tour, Portland International Film Festival, and grant recipient from the Oregon Media Arts Fellowship and Regional Arts & Culture Council.
Parking available on the street. Carpooling is advised or take Trimet Bus #4 Division/Fesseden and get off at Albina and Killingsworth.
Feb 25th Event
Freelancer’s Toolbox III
Have you ever asked the internet how to do your taxes? Or how to sign up for health insurance? Much of freelancing is cobbling together resources and teaching yourself, but we wanted to cut some of those late night googling sessions by asking the experts. The Wacom Experience Center hosts as we answer questions about taxes, health insurance, finances, intellectual property, and any other business-related freelancing questions you may have. ’Tis the season, let’s talk business!
Featuring panel participants:
Jonathan Bebe of Collaborative Financial Group
Benjamin L. Petersen of the Nora Group
Dane Johnson of Inspiration Spaceship
Ben Luce of Soul Proprietor
Xilia Mairead Faye of Soul Proprietor
Wacom Experience Center
1455 NW Irving St, Portland, OR 97209
Saturday, February 25th 1pm-3pm
Presented by Cascade ACM SIGGRAPH, ARCs, ASIFA Portland and Scopic
Feb 20th Event
Game Night| Where CG and Games Meet
Film Screening and Game Play Mixer,
Come to a gathering of game enthusiasts and multimedia specialists, screening one of our favorite films, Us And The Games Industry, explorations in game design interactivity and inspiration.
“This new generation of game designers seeks to make gaming a cerebral, artistic, or emotional experience.”
– Stephanie Beth, Director
Us and the Games Industry is a feature documentary that investigates design principles with contemporary computer game developers. Featured are: Jenova Chen with lead programmer John Edwards and Producer Robin Hunicke and team members at work at thatgamecompany that was responsible for the game, JOURNEY for networked play on the PS3.
Sign-up for Free Registration at EventBrite(https://www.eventbrite.com/e/game-night-where-cg-and-games-meet-tickets-31366931336)
Come on February 20, 2017 at PCC Cascade (see map)
5:45p Registration, food and drink, meet and greet
6:00p Mixer / Game Play: (Gang Beast TBA)
7:00p Screening of Us and the Game Industry
8:45–9:00p put things back.
The movie is approximately 1 hour and 35 minutes long.
Snacks and drinks supplied by PIGSquad.
HOMEBREW 2017 : A PDX ANIMATION SHOWCASE
A FERTILE GROUND MEDIA ARTS EVENT
HOMEBREW: A PDX Animation Showcase is an event long in the making. Celebrating recent works from the gamut of local animators, you’ll find the screening collection fun, refreshing and very Portland. Organized and moderated by Sophya Vidal, a long-standing member of the animation and theatre community, creative and thoughtful storytelling are at the core of the program. The screening will be followed by a panel with several of the creators, so bring your best questions and get to know your Portland Animation Ambassadors. This event is brought to you by The Animation resource Community Service (ARCS), Portland ASIFA, and Cascade SIGGRAPH. (3 hours).
Line-up includes works by Kurtis Hough, Beryl Allee, Curtis Randolph, and many more. Animation styles consist of Hand drawn 2D, 3D, Cut-out animation. Program is rated PG-13
Festival Date:Sunday, January 29th @ 3pm
Venue: 5th Avenue Cinema, 510 SW Hall St. Portland, OR 97201
Tickets: General is $10; ASIFA/SIGGRAPH Members get in for $5.
ARCS stands for Animation Community Resource Service and is a growing online resource community for animations and story-makers in Portland, OR. The goal is to bring more awareness (and creation) of creative events, resources, and networking activities with locals in mind. See:
The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.
Friday evening at the Art Institute of Portland starts with a keynote, icebreakers, idea generating activities, and team forming (approx. 1–2 hours). After jammers are satisfied with their ideas and teams, we work on games until we approach our deadline on Sunday afternoon, when we can share our games with each other in a showcase setting! To support a fun, inspiring environment, jammers are welcome to stay on site (48 hour access) at the Art Institute for the entire weekend.
Jammers are considered officially registered when they have a ticket via the Eventbrite site. Global Game Jam website registration will occur the weekend of the jam. We have room for 100 jammers. If more than 100 people come to the event and plan to participate for the entire weekend, Eventbrite site registrants will be accepted first, then PIGSquad Facebook group registrants, then it’s first-come-first-serve. Those who plan to jam remotely or only spend a small portion of their weekend on site at the jam are not required to claim an Eventbrite ticket. Observers are welcome, but should not sign up for a ticket (RSVP’ing on Facebook is fine.)
Hosted by PIGSquad
The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.
Screening and Studio Party Friday Night, Dec. 9th: Spirits with Spritis, at 107 SE Washington St, Portland, OR 97214-2126, United States. You’re invited. It’s in the tower on the roof and here are the detailed directions and entry instructions: http://bobstudios.com/mustard.html. More>
The SIGGRAPH 2016 COMPUTER ANIMATION FESTIVAL Traveling Show
with Emily Hsu
The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the including outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and much more. Since 1999, several works originally presented have been nominated for or have received a Best Animated Short Academy Award.
Emily Hsu, Production Sessions Chair for SIGGRAPH 2017 will speak about the CAF 2016 Traveling Show, some of the shorts, and submitting work to the festival.
Date: Thursday, December
Time: registration starts at 6:00, speaker at 6:30, then the screening
Place: PCC Cascade Moriarty Arts Auditorium (MAHB room 104), 705 N Killingsworth St., Portland Oregon
Transportation: parking available on the street and in lots: parking and mass transit recommended. See map.
Playlist: the Traveling Computer Animation Festival includes:
Accidents, Blunders, and Calamities — James Cunningham
Alike — Daniel Martinez Lara
Glass Half — Blender Foundation
Tea Time — Thomas Bourret, et al.
Tokyo Cosmo — Takahiro Miyauchi
Citipati — Andreas Feix
Solar Superstorms — NCSA
League of Legends Project Overdrive — Axis Animation
Mafia III — Blur Studio
Shell V-Power “Shapeshifter” — Framestore CFC
Behind the Magic: Warcraft — Industrial Light & Magic
Behind the Magic: Marvel’s Captain America Civil War — Industrial Light & Magic
Les Marmottes Mariachi — Le Groupe Mikros Image
None of That — Ringling College of Art and Design
Escargore — Media Design School
Crabe-Phare, Gaetan Borde, et al.
Borrowed Time — Quorum Films, LLC
Cosmos Laundromat — Blender Foundation
Running time: approximately 90 minutes
About the Speaker
Emily Hsu is the Production Sessions Chair for SIGGRAPH 2017 in Los Angeles (July 30 – August 3, 2017). She also happens to have a day job here in the Pacific Northwest as a Production Coordinator at LAIKA in Hillsboro, Oregon. Emily started out in the industry as a Recruiting Intern at PDI/DreamWorks, where she first learned about SIGGRAPH when half the company seemed to be out of the office during the week of the conference! The following year, she decided to join the fun and see what it was all about as a Student Volunteer for SIGGRAPH 2010 and quickly fell in love with the conference and all it had to offer, eventually volunteering more time as a Team Leader, a Subcommittee member, and now a Committee Chair. A graduate of UC Berkeley, she holds dual degrees in Business Admin and Film & Media Studies. Before becoming a proud member of the LAIKA team, she also had work experiences at companies including Pixar, Allied-THA, Sony DADC, and CBS Radio’s 99.7 NOW.
About the Local Chapter
Cascade ACM SIGGRAPH serves the needs of local computer graphics industry professionals and students; to promote an increased knowledge of the educational, artistic, and scientific applications of modern technology for graphics; to enhance communication between persons in the field, that have an interest in aspects computer graphics. For more information on Cascade ACM SIGGRAPH and membership, visit the Cascade ACM SIGGRAPH: