Computer Animation Festival
Co-sponsored by PNCA Animated Arts and Cascade ACM SIGGRAPH
Event information tickets are free
- Screening Thursday, March 22, 2018, at 7:00 pm
- at the Pacific Northwest College of Art Mediatheque,
- 511 NW Broadway, Portland OR 97209
The annual SIGGRAPH Computer Animation Festival is one of the world’s most important showcases for innovative and visually stunning digital animation. Films that win honors here are qualified to compete for an Academy Award, and several in recent memory have been nominated for or received an Oscar for “Best Animated Short.” Films chosen for this special “best of” show include narrative shorts, time-based art, visual effects, scientific visualization, and real-time graphics.
The SIGGRAPH 2017 Selects is a collection of animated shorts from the larger Computer Animation Festival, The CAF is shown each year at SIGGRAPH, an International Conference.
This year, SIGGRAPH 2018 will be in Vancouver, British Columbia, Canada. A brief talk will be given beforehand to describe SIGGRAPH the organization and the conference, a five-day immersion into the latest innovations in CG, Animation, VR, Games, Digital Art, Mixed Reality and Emerging Technologies. Come to Vancouver with us this year and experience research, hands-on demos and fearless acts of collaboration.
PNCA’s Mediatheque is on the first floor. There’s a front desk where people can check-in. Enter on NW 8th off Glisan and follow directions to the Mediatheque (central screening room). Parking is available on the street although we encourage car-pooling and use of mass transit.
About the PNCA Animated Arts BFA Program
Animated Arts expands the notion of animation to embrace the hybrid moving image, encouraging you to explore and combine fine art practices and digital technologies. At a time when the boundaries between live action, animation, painting, photography, illustration, and design are dissolving, an interdisciplinary fine art approach encourages you to reimagine and create frame-based work for multiple contexts.
In addition to learning principles of animation, you experiment with a variety of media, production methods, and narrative strategies to produce work for multiple and varied platforms. We teach the history of animated arts in the context of a broad engagement with both cinema and fine art.
Global Game Jam | Portland 2018
The Global Game Jam® (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
The structure of a jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon. In January 2017, we had 700 locations in 95 countries create over 7000 games in one weekend! GGJ 2018 is January 26-28 at a location near you… if not you can make one of your own. The jam is known for helping foster new friendships, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game in the time span of 48 hours.
The GGJ stimulates collaboration and is not a competition.
The local GGJ is run by PIGSquad (Portland Indie Game Squad) and sponsored by us. Join us at Art Institute of Portland on Jan 26 for the keynote.
Watch this space and our email announcement for registration. Space is limited to the first 100.
Autodesk Hits Portland 2017 | Now including a Pre-Show
Logistics November 30, 2017 Schedule:
- 5:00 – 6:30 Pre-show: plus Beer/Wine, Food & Networking
- 6:30 – 9:00 Demonstration
- 9:00 Raffle – Wacom
Ticketing Register now at Eventbrite
Location and Parking
At the Incredible Empirical Theater, OMSI
1945 SE Water Ave, Portland, OR 97214
Free parking, Free event
This is a free event for creative, technical, and marketing professionals. Come early to mix, mingle and network with industry peers over delicious appetizers and drinks.
Join friends and colleagues at this special event where Autodesk and 3DV will present new tools, products, and processes for the Entertainment and Design industries.
During the Pre-Show, event Sponsors HP, Wacom, and 3DV will be on hand with some of their latest products and offerings to try out in person. This is the first time we feature a Pre-Show to discuss and demo how hardware and software solutions facilitate the creative process in Media and Entertainment, Design and Manufacturing.
A number of giveaways will be raffled, so get your ticket at the beginning and stay to the end, in order to win a Wacom tablet, a free membership to the local SIGGRAPH Chapter and more.
Who Should Attend
Anyone involved in the entertainment, product, architectural, industrial, transportation, 3D printing, or design industries.
Content creators for any media: 3D printing, advertising, motion graphics, VR, high end web, broadcast, VFX, animation, video games or mobile content.
Marketing professionals looking to take that next step in competitive differentiation of design and visual messaging.
Why You Should Attend
New tools and workflows in 3D, pre-production, reality capture, and VR are opening doors to new and improved design processes facilitating better, faster iterations, leading to more creative solutions in Entertainment and Design.
Higher levels of audience sophistication and competition for impressions and eyeballs as well as the need for access to massive compute power are driving creative output.
Access to faster and better rendering solutions like Arnold, Cloud, and Cloud rights as well as standardized project management tools like Shotgun facilitating and optimizing small and large productions and offer unlimited, on-demand computing power.
Technology is driving disruptive changes in most industries: this event is focused on helping you keep up with those changes.
What You Will Learn
Increase your knowledge of how new Autodesk products, workflows, and services are enabling artists to create things faster.
Watch a live show on tools and techniques focused on Maya, Max, Shotgun, Sketchbook, Recap, and Rendering. Topics covered include new features in Proceduralism, 3D printing, VR, and Cloud Rights that can be incorporated in workflows and pipelines immediately to enhance your visual content faster.
About the Speakers
Jose M. Elizardo – Technical Specialist, Autodesk
Jose Elizardo is an expert extraordinaire when it comes to anything and everything related to Autodesk® 3ds Max. He’s been with Autodesk for over 10 years, and his experience in the media and entertainment industry have made him a specialist of visualization and Live Design.
Marcel de Jong – Tech Team Lead, North America, Autodesk
At Autodesk, Marcel is focused on Film and TV. He works with studios such as Disney, Pixar, and ILM, as well as a range of medium sized VFX studios. In VFX he started as a consultant for studios like Dream Quest Images and Warner Digital. Production experience or credits on films like Inspector Gadget and Pirates of the Caribbean. His background and training are in industrial design and worked with design studios such as Hauser Design and Honda R&D. His designs have been published in “ID magazine”, “CGW”, “Innovation”, and “Popular Mechanics”. Marcel studied at UT Arlington and Art Center, College of Design. He is also co-founder of Gnomon, School of Visual FX.
About Sponsors and Partners
Thanks to our Sponsors and Partners for making this event possible:
Computer Animation Festival 2017
Our local screening of the Electronic Theater and Virtual Reality Theater will be using a new method this year: live streaming. Join us at the PCC Cascade Multimedia Theater for the leading annual festival of the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in the Electronic Theater. For SIGGRAPH 2017, the festival is moving beyond the flat screen to present short films and experiences in a new space, the VR Theater, where attendants will experience the next generation of storytelling in virtual reality.
The Computer Animation Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a Best Animated Short Academy Award.
The Almost Summer Social
with Election Candidates at Lucky Lab Hawthorne
Friday, June 16, 7:00pm – 10:00pm
at Hawthorne Lucky Lab, 915 SE Hawthorne Blvd, Portland, OR 97214
Come have a bite to eat and a drink with the local SIGGRAPH Chapter, talk shop, find people to collaborate with, and have fun. Whether you are a hardened industry vet, an amateur, or just curious, come down, hang out, and have fun with your local SIGGRAPH chapter.
Want to put together an event this year? A screening, art show, talk, panel discussion, collaborative art experience, jam, portfolio review, etc — come and tell us your ideas.
This Friday is a good time to come and talk to us about joining our team or working with us: the board, the chapter, or a committee, and what it entails. Our SIGGRAPH chapter is looking for professionals and students that are interested. We are running elections this month. Open positions include officers and board members-at-large: Member Chair, Events Coordinator, Vice Chair, etc.
Are you an animator, game developer, video or film person, web designer or developer, drafter, Illustrator, or digital artist, motion graphics specialist or any type of artist that uses computer graphics? Are you looking to grow in your field? Joining our board provides a great opportunity for professional development, a way to network, create events, meet people in your field and gain leadership experience.
We meet once per month for a couple hours and work to provide excellent events and chapter membership in Portland Oregon and surrounding areas. Cascade ACM SIGGRAPH is a chapter of ACM SIGGRAPH and serves the computer graphics community by working to promote all aspects and applications of computer graphics.
If you are interested, please contact the chair, Demetra Auel, at firstname.lastname@example.org or by text or phone at area 503 local 367 and 1522. But the best is to meet up at the Social this Friday at Lucky Lab.
About Us: http://wp.siggraph.org/cascade/en/about/
Blender Workshop | Intro to 3D Modeling in Games
- Tuesday, May 30, 2017, 7:00pm – 10:00pm
- At Epicodus, 400 SW 6thAve #800 , Portland, OR 97204
- Map Link: http://bit.ly/2qV35UV
Blender is a free, open source 3D graphics and animation software. Join the Portland Indie Game Squad and Cascade ACM SIGGRAPH in a workshop run by community members, where we’ll learn the basics of using Blender to make our own 3D model of a dinosaur!
Computers with Blender provided, though feel free to download Blender on your laptop and bring it with you. We may share computers pending RSVP/attendance numbers. Download the latest version of Blender.
This event is free and open to the public, by PIGSquad.
We recommend this locally produced, world-class animation festival, celebrating the best new animations from around the world. Advance tickets are now on sale for all screenings. Select your favorite topic, or treat yourself to an all-festival pass and experience the whole five-day extravaganza!
Special Networking Event | Meet the Animation Tribe
A professional networking party, presented as part of the 2017 Northwest Animation Festival
Schmooze with friends both old and new, talk shop, and trade business cards. Whether you’re an industry veteran, a freelancer looking for gigs, or just arrived in Portland yesterday — come celebrate NWAF’s opening night with the local animation tribe!
FREE and open to the public. Hosted by The Magnolia (a beer and wine bar) immediately across the street from the Hollywood at 4075 NE Sandy Blvd., Portland, Oregon. 9:00 pm.
About the NWAF
The Northwest Animation Festival collects excellent short animated films from around the world for screening at an annual multi-day gathering in Portland, Oregon. Our goal: to create a large local community of impassioned enthusiasts and inspired artists, and an internationally recognized hub of animation culture. More>
Digital Dreams | Retrospective
with Kurtis Hough, local animator
Enjoy the art of Portland’s own Kurtis Hough, as he brings a collection of films spanning a dozen years in moving image manipulation. A recent Best Experimental Short winner at the International Animation Festival, Hough blends photographic and computer techniques, creating dreamlike worlds based in patterns found in nature and music. The special collection focuses on works made with digital technologies, including 3D animation, special effects, motion graphics and digital photography.
Date: March 16, 2017 at PCC Cascade
- 6:30p Registration and Meet and Greet
- 7:00p Screening of Digital Dreams
- 8:15p Q&A
- 9:00p After party at Chapel Pub, down the street
Place: PCC Cascade Moriarty Arts Auditorium (MAHB room 104), 705 N Killingsworth St., Portland OR
Tickets: Register at EventBrite
About the Speaker
Kurtis Hough’s award-winning work has screened in numerous international film festivals, art galleries, television, and over a million viewers online. Locally his work has screened in the Northwest Animation Festival, Best of the Northwest Filmmakers Festival Tour, Portland International Film Festival, and grant recipient from the Oregon Media Arts Fellowship and Regional Arts & Culture Council.
Learn more at www.khstudios.com
Water from the Same Source
stumble then rise on some awkward morning
Walking Through Mist: Part 1
les Chaussons Rouges
Transverse Plane Vertical
To See More Light
Run time: 75 min
Parking available on the street. Carpooling is advised or take Trimet Bus #4 Division/Fesseden and get off at Albina and Killingsworth.
Feb 20th Event
Game Night | Where CG and Games Meet
Film Screening and Game Play Mixer,
Come to a gathering of game enthusiasts and multimedia specialists, screening one of our favorite films, Us And The Games Industry, explorations in game design interactivity and inspiration.
“This new generation of game designers seeks to make gaming a cerebral, artistic, or emotional experience.”
– Stephanie Beth, Director
Us and the Games Industry is a feature documentary that investigates design principles with contemporary computer game developers. Featured are: Jenova Chen with lead programmer John Edwards and Producer Robin Hunicke and team members at work at thatgamecompany that was responsible for the game, JOURNEY for networked play on the PS3.
Sign-up for Free Registration at EventBrite (https://www.eventbrite.com/e/game-night-where-cg-and-games-meet-tickets-31366931336)
Come on February 20, 2017 at PCC Cascade (see map)
- 5:45p Registration, food and drink, meet and greet
- 6:00p Mixer / Game Play: (Gang Beast TBA)
- 7:00p Screening of Us and the Game Industry
- 8:45–9:00p put things back.
The movie is approximately 1 hour and 35 minutes long.
Snacks and drinks supplied by PIGSquad.